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Rotate UVs of same mesh that are in different UV region?

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    Rotate UVs of same mesh that are in different UV region?

    Hi everyone,

    In the material editor, I was wondering if it's possible to rotate the texture of a single mesh differently depending on which UV space they're in? i.e. 0-1 is 90 degrees, 1-1 is 180 degrees, etc.


    Below is an example of a mesh with offset UVs:

    Click image for larger version  Name:	UVs.jpg Views:	0 Size:	115.0 KB ID:	1816827

    Thanks, any help is appreciated!
    Last edited by Ladyhawke; 09-29-2020, 03:13 PM.

    #2
    Originally posted by Ladyhawke View Post
    Hi everyone,

    In the material editor, I was wondering if it's possible to rotate the texture of a single mesh differently depending on which UV space they're in? i.e. 0-1 is 90 degrees, 1-1 is 180 degrees, etc.


    Below is an example of a mesh with offset UVs:

    Click image for larger version Name:	UVs.jpg Views:	0 Size:	115.0 KB ID:	1816827

    Thanks, any help is appreciated!
    You need to use a mask to break the texture into quadrants, then rotate each quad seperately, and put the texture back together again.

    Do you need more info?
    Check out Zof ( puzzle game ) on Steam:

    https://store.steampowered.com/app/1414480/Zof/

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