Hi :-)
I am having some particularly annoying issues when generating lightmaps for my interior scene.
You can see the blurry spots and strange artifacts that I am receiving in the image links below.
https://imgur.com/IaD9zqZ
https://imgur.com/XWm6h3u
https://imgur.com/Fev3dKV
The selected static mesh in the first image listed above has it's 'Lightmap resolution override' set to 1024. I have experimented with a few different resolutions on all objects but there is always some of these artifacts no matter what resolution I try (mind the fact that I haven't tried too many resolutions as each build takes quite some time.)
----------------------------------------
In the two image links below you can see the UV maps for the same wall/stair block shown previously. The first map is used for texture mapping, and the second UV map selected is for lightmap generation (as shown in the right pane; Coordinate Index). So, I don't believe my issues relate to any of my UV mappings.
https://imgur.com/HGBLhfq
https://imgur.com/4Q9Bigz
Also, I have tried generating lightmaps in the Medium, High, and Production settings with the same/similar results, and yes, I use a lightmass import. volume... Any more help, or tips, are much appreciated :-)
Thanks, J.
I am having some particularly annoying issues when generating lightmaps for my interior scene.
You can see the blurry spots and strange artifacts that I am receiving in the image links below.
https://imgur.com/IaD9zqZ
https://imgur.com/XWm6h3u
https://imgur.com/Fev3dKV
The selected static mesh in the first image listed above has it's 'Lightmap resolution override' set to 1024. I have experimented with a few different resolutions on all objects but there is always some of these artifacts no matter what resolution I try (mind the fact that I haven't tried too many resolutions as each build takes quite some time.)
----------------------------------------
In the two image links below you can see the UV maps for the same wall/stair block shown previously. The first map is used for texture mapping, and the second UV map selected is for lightmap generation (as shown in the right pane; Coordinate Index). So, I don't believe my issues relate to any of my UV mappings.
https://imgur.com/HGBLhfq
https://imgur.com/4Q9Bigz
Also, I have tried generating lightmaps in the Medium, High, and Production settings with the same/similar results, and yes, I use a lightmass import. volume... Any more help, or tips, are much appreciated :-)
Thanks, J.
Comment