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UE 4.25: Lightning propagation and Shadow Algorithm

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    UE 4.25: Lightning propagation and Shadow Algorithm

    Hi,

    Is there any documentation or paper regarding Unreal Engine light propagation and shadow works? (It is not how to use it)
    I need to know how it works as a part of my thesis

    #2
    https://docs.unrealengine.com/en-US/...mes/index.html This is the closest it gets. LPV has been dead for a long time.

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      #3
      Hi, Bits360 I've another question related to the lightning calculation.
      Do you know how UE4 calculates the global illumination?
      From Wikipedia page (https://en.wikipedia.org/wiki/Unreal...nreal_Engine_4), it said that UE uses a similar method with SVOGI ( Sparse Voxel Octree Global Illumination).
      But, I don't find any articles or documentation that explain what method they exactly use or how they calculate the global illumination.

      Comment


        #4
        Originally posted by Void Lotus View Post
        Hi, Bits360 I've another question related to the lightning calculation.
        Do you know how UE4 calculates the global illumination?
        From Wikipedia page (https://en.wikipedia.org/wiki/Unreal...nreal_Engine_4), it said that UE uses a similar method with SVOGI ( Sparse Voxel Octree Global Illumination).
        But, I don't find any articles or documentation that explain what method they exactly use or how they calculate the global illumination.
        No clue atm.

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