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Looking for a alternative!

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    Looking for a alternative!

    Hi all.

    I'm looking for a way to detect edges on a model, not the usual edge detection where it outlines a model but rather find edges where triangles in the model geometry meet at a sharp angle.
    I did try to use WorldNormals to detect angles but I couldn't get it to look all that good and it was (at least my technique) very inconsistent. I don't really care how its done Postprocess, material, whatever I don't want to use textures for it though as i want the line to always have the same thickness independent of how far/close the model is to the screen.

    Thanks!
    Last edited by Creamshake; 09-26-2014, 07:31 PM.

    #2
    Bump!

    I guess crease is the word I'm looking for :P since I'm not good at explaining things, I found this picture that shows what I'm looking for;
    Click image for larger version

Name:	crease_angle.png
Views:	1
Size:	90.6 KB
ID:	1057357

    Possible?

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