1. on flat terrain and object;
2. on non-flat terrain/staticObject, and especially on non-flat moving dynamicObject;
add 1 more layer of texture on all of these obejct?
add 1 primitive(eg. decal) on all of these object?
another better way?
which is the best way?
thank you!
2. on non-flat terrain/staticObject, and especially on non-flat moving dynamicObject;
add 1 more layer of texture on all of these obejct?
add 1 primitive(eg. decal) on all of these object?
another better way?
which is the best way?
thank you!
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