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how to render many RainRipple on terrain, staticObject and even dynamicObject?

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    how to render many RainRipple on terrain, staticObject and even dynamicObject?

    1. on flat terrain and object;
    2. on non-flat terrain/staticObject, and especially on non-flat moving dynamicObject;

    add 1 more layer of texture on all of these obejct?
    add 1 primitive(eg. decal) on all of these object?
    another better way?

    which is the best way?
    thank you!

    #2
    Have the particle effect generate a mesh on impact.
    and apply a material that creates the effect to that mesh.
    This way the effect is completely independent.
    You could also spawb a decal, I guess. But then It could very well spill to other objects.
    A trabsparent mesh has the benefit of not doing that...

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