I have very bright sun and room with one window for now, when the light hit the wall I get very very bright spot, but my room is completely dark. How to get more realistic lighting?
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Lighting room with one window
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For indirect lighting with movable lights, use a post process volume that has GI enabled. Change the indirect intensity to a higher value. There's also RTGI in the post process volume, where using Brute Force or Final Gather methods are available. For Final Gather, it has to be set at 1 bounce, and a minimum of 16 samples per pixel. Brute Force is supposed to be more accurate than Final Gather.
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There's a few potential fixes I know of for the light leaks. It depends on the area of the scene affected, and other settings, but here:- Increase or decrease Shadow Bias and/or Shadow Slope Bias in the directional light
- Make the walls wider (not length or height, but the width needs increasing, probably by 2x at least)
- similar to making walls wider, but instead split them down the middle of the width edge so there's two walls of the same length and height...and now each 1/2 width of the former one wall
- make the walls two-sided in their details panel > rendering, and enable two-sided lighting and shadowing in the details panel for them too
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