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How to add depth/thickness to Paper2D Sprites?

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    How to add depth/thickness to Paper2D Sprites?

    I'm trying to duplicate the depth "thickness" added to 2D sprites that 3dSen VR accomplishes (screenshot shown below)
    Click image for larger version

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    To achieve this for Paper2D sprites, I'm assuming I'll have to make modifications to the "DefaultLitSpriteMaterial" that Paper2D uses by default. I made a copy of the material, but I'm not sure where to go from here to achieve the effect (default material shown below).
    Click image for larger version

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    Anybody know how to go about this?

    #2
    That's cool lol. It could involve POM (parallax occlusion mapping), though that wouldn't be the entirety of it I bet. There's also pixel depth offset, custom stencils, depth sampling, and world displacing.

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