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    How to fix?


    #2
    Your UV map is not right, what did you do to get this? ( I think maybe you're putting a different material on a mesh, than was intended? )

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      #3
      If your model comes from a 3D software such as 3DsMax for example, you have to adapt the UV coordinates on it, otherwise try to unlink the texture tiling coordinates in the material editor and re-connect it

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