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nDisplay GPU affinity in 4.25

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    nDisplay GPU affinity in 4.25

    I noticed that in 4.25 the release notes state the following: "You can now assign each nDisplay cluster node to render using a specific GPU" (see here under New: nDisplay Improvements: https://docs.unrealengine.com/en-US/..._25/index.html )

    Does anyone know how to do this yet? I assume it is a parameter we put into the nDisplay config file to assign cluster node IDs to the same IP address but different GPUs, but I can't find any documentation of what that parameter might be.

    #2
    I think I figured it out! the parameter is literally just gpu="0", where "0" is the GPU index. Just append it to your cluster node definitions with the GPU ID you want to use.

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