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Pixelated textures on Oculus Quest

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    Pixelated textures on Oculus Quest

    I am having trouble with this texture, as it looks pixelated inside Oculus Quest.

    - It is a 4k Megascans texture which I exported, scaled down to 1024 x 1024 and reinported back into Unreal.
    - I'm applying it to a bunch of Static Mesh walls, so the material is being used by a group of big-size meshes.

    This is what it looks like inside UE Editor, on PC:

    Click image for larger version

Name:	UE4_Forums_00.png
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ID:	1764357

    Click image for larger version

Name:	UE4_Forums_01.png
Views:	33
Size:	507.8 KB
ID:	1764358

    Click image for larger version

Name:	UE4_Forums_02.png
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ID:	1764359

    Now, this is what it looks like inside the Oculus Quest:

    Click image for larger version

Name:	com.Tintta.SAHAI_VR_424-20200520-140412.jpg
Views:	27
Size:	332.5 KB
ID:	1764363

    I guess it has to do with mipmaps and with the fact that there's plenty of geometry using that material.

    ¿Is there any way to solve this?
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