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Unlit (statically lit) material that renders only with a lightmap

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    Unlit (statically lit) material that renders only with a lightmap

    Hi! I'm starting developing a VR game in ue4 but it looks like I will miss that awesome shader from Unity: https://docs.unity3d.com/Packages/co...it-shader.html

    Basically it is an unlit material for static objects that captures and renders only a lightmap with everything realtime stripped. It can have a quite significant impact on performance on mobile VR platforms.

    Is there a way to make a similarly performant material?
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