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Update rendertarget in realtime

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    Update rendertarget in realtime

    Hi,
    I have a material using panner to modify coordinate texture and I draw this material to rendertarget but when I check my rendertarget, I just got a static image without animation.
    Can you tell me what I did wrong ?

    #2
    Ok my bad. I just linked "Draw Material to Render Target" node with BeginPlay() function but I had to linked with Tick().

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