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Chromatic aberration within float3

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    Chromatic aberration within float3

    So, I have this shader and wanted to offset R and B channels of the final result. But I only know how to affect the existing image, but this has no sense while I'm using it's separate channels as masks. Is there's a way to do this? Oh and this is UI and it seems like I can't use PP on this
    Click image for larger version

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