Announcement

Collapse
No announcement yet.

Where are the Volumetric Clouds?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by Angel Tsvetkov View Post

    "M_Volumetric_Sky_Prototype.uasset" in UnrealEngine-dev-rendering and in UE4.25.1 are the same! Is there any new example cloud material?
    You're looking at the wrong material. It's not part of the volumetrics plugin, it is in Engine content under EngineSky

    Leave a comment:


  • replied
    Originally posted by Angel Tsvetkov View Post

    "M_Volumetric_Sky_Prototype.uasset" in UnrealEngine-dev-rendering and in UE4.25.1 are the same! Is there any new example cloud material?

    ok so, does this volumetric clouds system will be available in 4.26 right?
    because right now I've tried the volumetric clouds system but it doesn't support the new sky system and in a video about it UE dev explains that it will be available with all functionalities in 4.26
    Is that correct?
    Last edited by KhappaMJ; 07-19-2020, 05:53 AM.

    Leave a comment:


  • replied
    Originally posted by SteveElbows View Post
    The new volumetric clouds for 4.26 have been available in the dev-rendering branch on github for a while now. Including an example cloud material.

    I made a thread for it when I first tried it, but it isnt that busy yet https://forums.unrealengine.com/unre...coming-in-4-26
    "M_Volumetric_Sky_Prototype.uasset" in UnrealEngine-dev-rendering and in UE4.25.1 are the same! Is there any new example cloud material?

    Leave a comment:


  • replied
    Originally posted by MostHost LA View Post
    Really I'm more concerned about performance then anything else.
    the ones used in the preview vide seems to have much less impact on performance.
    The basic cloud material that is currently in the dev-rendering branch costs ~1ms on my system (6700k/RTX2070) according to stat GPU, I haven't done a controlled comparison but it definitely seems like it will be very performant.

    Leave a comment:


  • replied
    The new volumetric clouds for 4.26 have been available in the dev-rendering branch on github for a while now. Including an example cloud material.

    I made a thread for it when I first tried it, but it isnt that busy yet https://forums.unrealengine.com/unre...coming-in-4-26

    Leave a comment:


  • replied
    Originally posted by II_ADN_II View Post
    As they are right now, its just a test feature, far from production ready. The most simple clouds eat 50-60% of performance, in the complex clouds in the plugin examples it goes to 98-99%. Its just a nonsense. Its good to add new features, but this is absurd. Even more knowing that ACE Combat uses unreal and got decent volumetric clouds at 60 fps on consoles last year.

    As it is right now, you will still have to make your own volumetric system.
    90fps in VR for Ace

    Leave a comment:


  • replied
    Really I'm more concerned about performance then anything else.
    the ones used in the preview vide seems to have much less impact on performance.
    ​​​​
    .25 having just been released it will be quite a bit before we get to play around and test the new versions that comes out in .26...

    Leave a comment:


  • replied
    If you can't see the "Volumetric" folder, its because you need to activate the option to see more than regular files. I believe you need to activate the option to see "Engine Content". For those new to UE4, you can find that option on the bottom-left of your content browser. There you will see a little eye and the option "View Options" activate there Engine Content and just to be sure all other content (just in case they change the location later after this post). Then, go to the folder structure and there you will find "Volumetrics Content". Here I put a screenshot of what you should see, and where is this "View Options" menu.
    Attached Files

    Leave a comment:


  • replied
    yes I was looking for the same functions. Just watching the video he said that many more functionalities will be available in UE 4.26

    Leave a comment:


  • replied
    Originally posted by showpixel View Post
    Chesire Thank you very much for the clarification, i missed that information. Does it mean, that there will be two different cloudsystems supporting the new SkyAtmosphere in 4.26?
    No worries, it's kind of unfortunate that Epic decided to release all those Volumetric cloud teasers last week. No wonder people are confused
    Afaik the one slated for 4.26 will be the 'real deal'. The current, blueprint-driven, Volumetric clouds are missing functionality to properly work with the SkyAtmosphere system. They work...just 'kinda'

    Leave a comment:


  • replied
    Chesire Thank you very much for the clarification, i missed that information. Does it mean, that there will be two different cloudsystems supporting the new SkyAtmosphere in 4.26?

    Leave a comment:


  • replied
    Originally posted by showpixel View Post
    Has anyone found a way in 4.25 to make the clouds cast shadows onto the surface as seen in Sjoerds video?

    It's probably worth mentioning the current volumetric clouds available through the volumetrics plugin and the stuff Sjoerd was playing with are two completely separate entities: The volumetrics plugin is the work of Ryan Brucks where the volumetric clouds as featured are the work of Sebastien Hillaire who also made the sky atmosphere system. Sebastien' volumetric clouds will only become available in 4.26......

    Leave a comment:


  • replied
    Has anyone found a way in 4.25 to make the clouds cast shadows onto the surface as seen in Sjoerds video?

    Leave a comment:


  • replied
    In low density can 120fps , but heavy density is 20-30fps

    Leave a comment:


  • replied
    yes it appears to be a very useful tutorial... ok many thanks man. Let me have a look more in details .. Otherwise like II_Adn I have to leave the idea to have volumetric clouds in the scene.

    Leave a comment:

Working...
X