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Problem with reflexions ("WTF is this?")

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    Problem with reflexions ("WTF is this?")

    Hello!

    So, I was working with reflexions on the water, trying to make kind of a mirror but then, I don't know if i clicked something I shouldn't but the reflexion just had this weird ending, I've tried a lot of diferent things but nothing seems to work. Please help! Deadline is on friday D:

    #2
    That's normal, it is using something called Screen Space Reflections. The reflections are a post process where it takes the depth information of the image and tries to calculate reflections just off what you see in the image. If you can't currently see something then it can't be visible in reflections, so you can't reflect the underside of a mesh if the underside is currently not visible, and it can't reflect the sky that's off-screen.

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      #3
      Oh ok, that makes sense. But how do i get rid of it? Is it on a post process volume?

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