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How do I make raymarched volumetric clouds inside ue4.

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    How do I make raymarched volumetric clouds inside ue4.

    I am currently making a game inside Unreal Engine 4, and I am wondering how to make volumetric clouds as seen inside 'No Mans Sky'. I tried shelling, but that method was very demanding, because I had to stack 2000+ planes on top of each other in order to get good results. My planets are 1/4 earth scale, and they need volumetric rings. If you know how to do this, please tell me.Click image for larger version

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    #2
    Originally posted by exit_Collin View Post
    I am currently making a game inside Unreal Engine 4, and I am wondering how to make volumetric clouds as seen inside 'No Mans Sky'. I tried shelling, but that method was very demanding, because I had to stack 2000+ planes on top of each other in order to get good results. My planets are 1/4 earth scale, and they need volumetric rings. If you know how to do this, please tell me.Click image for larger version

Name:	ScreenShot00342.png
Views:	159
Size:	558.0 KB
ID:	1751821
    I don't know if you've seen this:

    https://www.youtube.com/watch?v=CWzPP5FAYAg

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