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Light bleeds through corners of the walls

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    Light bleeds through corners of the walls

    Hi everyone

    So, I have my scene made out of one-side planes there is a moveable directional light in the scene that bleeds through the walls but only at the corners, looks like the perpendicular walls don't cast full shadow at them, the light was going all the way through the walls so I enabled Two Sided Geometry and Shadow Two Sided options at those walls and I ended up with this effect
    Last edited by Niyo_official; 04-24-2020, 01:04 PM.

    #2
    Hi, you might wanna read the posts from Tim Hobson here: https://forums.unrealengine.com/deve...fecting-shadow

    So basically use something with sufficient thickness for your walls.

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