For example, can different metal materials be referenced more generally as "metal" when programming particle effects and sounds? I am making textures in substance painter so there are tons of different materials to reference in UE4.
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Can materials be categorized by type?
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Each material can have a a Physical Material assigned to it, which, in turn, can be assigned to a particular Surface Type.
The list of surface types can be accessed later.
e.g. If some hit result has returns with the surface type "Metal", create sparks.Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
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