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Can materials be categorized by type?

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    Can materials be categorized by type?

    For example, can different metal materials be referenced more generally as "metal" when programming particle effects and sounds? I am making textures in substance painter so there are tons of different materials to reference in UE4.

    #2
    Each material can have a a Physical Material assigned to it, which, in turn, can be assigned to a particular Surface Type.
    The list of surface types can be accessed later.
    e.g. If some hit result has returns with the surface type "Metal", create sparks.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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      #3
      Absolutely fantastic. Works great! Thanks, Kris!

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