I am trying to port a map into ue4, where all surfaces are supposed to be two sided. By default UE4 sets the "two sided" option in materials to false, when changed to true the surface displays correctly. Is there a way to change all 4000+ materials to "two sided" at the same time or change the default value for the "two sided" option to true?
It would have been possible to invert all normals if not many of the are displayed correctly from the start, and many aren't.
It would have been possible to invert all normals if not many of the are displayed correctly from the start, and many aren't.
Comment