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Local outline without postprocess on mobile issue

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    Local outline without postprocess on mobile issue

    I have Tom Looman's outline material but I'm unable to make it work on Oculus Quest with OpenGL ES3.1, it works fine in editor.
    I wonder if some part of this material is unsupported on mobile.

    It requires Render Custom Depth on the mesh, and Custom Depth With Stencil Enabled set in the project settings (which is in the post-process section, so surely I guess this is a post-process feature?)

    Is there a way to fix it to work? Or some alternative solution I could look into?
    Cheers

    #2
    Postprocess is a no go. For outline, you could try something some people refer to as reverse geometry. But I would attempt your needs with Fresnel-minus1and some mutliplier.
    THis looks good https://www.tomlooman.com/ue4-local-outlines/

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