Hi guys,
I'm working on a project where I use some really cool materials but they are kinda "old" (made 2-3 years ago). I wanted to render a cinematic in this level through the Sequencer using Ray tracing, so I turned on DX12 in the Rendering settings (and RT too of course). The problem is when I restart my project, it compiles shaders and then my landscape material is looking terribly bad (way too sharp details and there is a super weird red reflection at some places, where the sun hits I believe, despite my material is all white...well...).
So I think the problem comes from the material but it's old and before I dive into it, I would like to know if there is some obvious spots I should check first with this material for DX12.
Thank you !
I'm working on a project where I use some really cool materials but they are kinda "old" (made 2-3 years ago). I wanted to render a cinematic in this level through the Sequencer using Ray tracing, so I turned on DX12 in the Rendering settings (and RT too of course). The problem is when I restart my project, it compiles shaders and then my landscape material is looking terribly bad (way too sharp details and there is a super weird red reflection at some places, where the sun hits I believe, despite my material is all white...well...).
So I think the problem comes from the material but it's old and before I dive into it, I would like to know if there is some obvious spots I should check first with this material for DX12.
Thank you !
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