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Shadow cast by Paper2D Character has a gap

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    Shadow cast by Paper2D Character has a gap

    Hi All!

    I have an issue with a Paper2D Character (that has a Paper Sprite component with the default Masked Lit Material).
    It does cast shadows but the shadows only start a small distance after the origin of the character. You can see the gap between the sprite and the shadow in the 2 screenshots below. I've also attached the lighting config of the character.

    I've tried playing a bit with the char and the lighting settings but without success. Am I missing something?
    Any help would be much appreciated!

    Set light's Shadow Bias value as 0 and make light mobility as stationary, make paper2D as movable, make ground as static, and finally build.Click image for larger version  Name:	-20200429-222018.png Views:	0 Size:	144.6 KB ID:	1752641
    Last edited by jic6012; 04-29-2020, 09:24 AM.