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    #31
    https://forums.unrealengine.com/deve...-0-4-26-review

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      #32
      Have i understood it correctly that DLSS 2 is now an Plugin which can be used with the vanilla UE 4.26 version ?
      RealVis Studios

      Marketplace: Orbit Camera System
      | Culling Material Effect

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        #33
        i think yes. i think ue5 is dlss ordinary plugin. other way real time lumen is a dream

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          #34
          Q: How do I get access to DLSS in Unreal Engine 4
          A: Register here to request access to the DLSS beta program. Once your application is approved, NVIDIA will enable you to access DLSS through the public RTX Unreal Engine 4 branch including the DLSS plugin and/or the DLSS SDK.
          From https://developer.nvidia.com/dlss
          RealVis Studios

          Marketplace: Orbit Camera System
          | Culling Material Effect

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            #35
            Hey guys! I don-t really know if this is the proper way or thread to go.

            here, my question: i downloaded the Nvidia Caustic and new GI denoiser branch. Compiled it, and blah blah. I'm TRULY amazed by those 2 features. Problem is; 4.25 version.

            Now, I got approved by DLSS v2.0 and made it work. AWE! But, 4.26.

            So here it goes. I need them 3 to work together for my current project. How can i make these 2 branches merged and working into a 4.26 (or 4.25) together? Does anyone knows how to?

            Thanks a lot in advance.

            All my best,

            -Alex Roman

            PS. Do you guys know the proper way also in Nvidia Developers forums to ask??
            -------------------------------------------------------------
            The Third & Seventh

            https://vimeo.com/7809605

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