Originally posted by EA_Unreal_77
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Nvidia DLSS 2.0 UE4 branch
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Originally posted by Jony6234 View Post
The problem is with you, I have been using it for a long time and I have no problems.
Failed to download 'http://cdn.unrealengine.com/dependencies/UnrealEngine-5362132-19c3dc0c58d8481bafdd8f772718d482/740468294ff5dc113d230e62ae67c145d10bfb6c': The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. (PathTooLongException)
Do you know any solution?
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Originally posted by EA_Unreal_77 View Post
First problem, when downloading.
Failed to download 'http://cdn.unrealengine.com/dependencies/UnrealEngine-5362132-19c3dc0c58d8481bafdd8f772718d482/740468294ff5dc113d230e62ae67c145d10bfb6c': The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. (PathTooLongException)
Do you know any solution?
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I'm trying to find the 4.26 DLSS plugin discussed on the Nvidia dev site, but it seems like an endless loop linking me between their github forks which only include the full engine branch and the request access page. I'm already an approved DLSS developer with an NGX app ID and logged into the dev site, so not sure what gives...
Has anyone found out where to get the plugin from?
Edit: Looks like the plugin is just included in the rtx-dlss-4.26 branch from Nvidia under Plugins/Runtime/Nvidia so you have to steal it from there. No separate repository.
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Originally posted by Cameron Abt View PostI'm trying to find the 4.26 DLSS plugin discussed on the Nvidia dev site, but it seems like an endless loop linking me between their github forks which only include the full engine branch and the request access page. I'm already an approved DLSS developer with an NGX app ID and logged into the dev site, so not sure what gives...
Has anyone found out where to get the plugin from?
Edit: Looks like the plugin is just included in the rtx-dlss-4.26 branch from Nvidia under Plugins/Runtime/Nvidia so you have to steal it from there. No separate repository.
It would be a dream to see it integrated into UE4, or as an independent plugin. For the moment, the process is complicated and, as far as I remember, your project will show a Nvidia watermark, which will be able to be removed under some conditions (I can imagine showing the Nvidia logo at the begining of your 'game', at least)
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Originally posted by Miguel1900 View Post
But can you integrate it into any UE4 project or installation? Or only in the custom Nvidia branch?
It would be a dream to see it integrated into UE4, or as an independent plugin. For the moment, the process is complicated and, as far as I remember, your project will show a Nvidia watermark, which will be able to be removed under some conditions (I can imagine showing the Nvidia logo at the begining of your 'game', at least)
As far as the watermark, there is the DLSS SDK - DO NOT DISTRIBUTE watermark that still exists when testing. I haven't gone through the process yet so I'm not sure what the requirements are to get a shipping DLL, but if I find out I'll report back.Last edited by Cameron Abt; 12-18-2020, 03:13 PM.
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Originally posted by Cameron Abt View Post
I've got it up and running in our own source version of the engine. It does exist as a separate plugin to use with any non-nvidia branch of 4.26, you just have to go to their branch to pull the plugin folder itself.
As far as the watermark, there is the DLSS SDK - DO NOT DISTRIBUTE watermark that still exists when testing. I haven't gone through the process yet so I'm not sure what the requirements are to get a shipping DLL, but if I find out I'll report back.
Regards
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Originally posted by Miguel1900 View Post
Quite interesting, Cameron, thank you. And, if you disable the plugin, the watermak goes away?
Regards
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