I haven't found a thread about this yet, so let's make one. DLSS 2.0 is out, and it looks really good, way better than DLSS 1.0. If you haven't seen this talk yet, I do recommend to watch this recent GTC talk from Nvidia: https://developer.nvidia.com/gtc/2020/video/s22698
Here's some comparison screenshots:



According to Nvidia, it also has very good performance, it completely replaces TAA and it doesn't really cost any more than regular TAA:

Nvidia created a UE4 branch with DLSS 2.0 integrated, so everyone who has RTX GPUs can use this UE4 branch and see how DLSS 2.0 performs in their game (DLSS 2.0 no longer requires per-game training): https://github.com/NvRTX/UnrealEngine
Has anyone used that branch yet? What's your results? Does it support all UE4 rendering features or do some things not work with DLSS 2.0?
Here's some comparison screenshots:



According to Nvidia, it also has very good performance, it completely replaces TAA and it doesn't really cost any more than regular TAA:

Nvidia created a UE4 branch with DLSS 2.0 integrated, so everyone who has RTX GPUs can use this UE4 branch and see how DLSS 2.0 performs in their game (DLSS 2.0 no longer requires per-game training): https://github.com/NvRTX/UnrealEngine
Has anyone used that branch yet? What's your results? Does it support all UE4 rendering features or do some things not work with DLSS 2.0?
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