Announcement

Collapse
No announcement yet.

How building skybox use cubemap?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How building skybox use cubemap?

    First determine:
    I konw UE4 sky system.
    'BP_Sky_Sphere' set sky image, 'Light Source' set light parameter.
    It's actually the material.

    But, if I want sdkbox. How to do it?
    (I have 6 image files)
    I don't need alternation of day and night.
    No weather, just static images.



    The other thing I know:
    Add a cube model, 'normal' reversal / double side, but I don't want to use models (Follow the player).


    So......what's the alternative?

    #2
    Originally posted by dreamdev View Post
    First determine:
    I konw UE4 sky system.
    'BP_Sky_Sphere' set sky image, 'Light Source' set light parameter.
    It's actually the material.

    But, if I want sdkbox. How to do it?
    (I have 6 image files)
    I don't need alternation of day and night.
    No weather, just static images.



    The other thing I know:
    Add a cube model, 'normal' reversal / double side, but I don't want to use models (Follow the player).


    So......what's the alternative?
    There's a skybox plugin as part of the engine now:

    Click image for larger version

Name:	hdri.JPG
Views:	117
Size:	231.8 KB
ID:	1733317

    Comment


      #3
      Originally posted by ClockworkOcean View Post

      There's a skybox plugin as part of the engine now:

      Click image for larger version  Name:	hdri.JPG Views:	0 Size:	231.8 KB ID:	1733317
      What I really mean is I like working alone, but I'm programmers. like photoshop is unskilled operation.
      I see the plugin, it use a 360HDR image file.
      If have six images, do not convert images (I can't do it), have any way?


      Click image for larger version  Name:	2.jpg Views:	0 Size:	17.2 KB ID:	1733580
      Attached Files

      Comment


        #4
        Originally posted by dreamdev View Post

        What I really mean is I like working alone, but I'm programmers. like photoshop is unskilled operation.
        I see the plugin, it use a 360HDR image file.
        If have six images, do not convert images (I can't do it), have any way?


        Click image for larger version Name:	2.jpg Views:	0 Size:	17.2 KB ID:	1733580
        Apparently, this guy will show you:

        https://www.youtube.com/watch?v=-Yf6VVdE798

        Comment


          #5
          Originally posted by dreamdev View Post

          What I really mean is I like working alone, but I'm programmers. like photoshop is unskilled operation.
          I see the plugin, it use a 360HDR image file.
          If have six images, do not convert images (I can't do it), have any way?


          Click image for larger version Name:	2.jpg Views:	0 Size:	17.2 KB ID:	1733580
          To convert a cubemap to this spherical texture, you need a cubemap converter. Here is an online version:

          https://360toolkit.co/convert-cubema...quirectangular

          Converts any version of cubemap to a spherical (or equirectangular) texture, which you then can use with the HDRI backdrop.

          Comment


            #6
            Thanks for everybody!

            Comment

            Working...
            X