Is the new GPU Lightmass not working properly with runtime virtual textures? I'm using RVTs in my materials for blending assets to the ground, and in full raytraced movable lighting mode, both the lighting and blending looks great, but when using static lightning and baking it with the new GPU Lightmass, the lighting doesn't blend and seams appear at the intersection. See the screenshots below. The rock's geometry is intersecting and extending below the ground.
Raytraced:

GPU Lightmass:

Raytraced:
GPU Lightmass:
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