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Strange Black Shadows on Landscape Material

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    Strange Black Shadows on Landscape Material

    Hello Unreal community,

    I seem to have run into a very strange issue that is causing incorrect black shadowing to occur on my landscape.

    I created my landscape material using Megascans textures and followed this tutorial by Lukas on YouTube:

    I know its not being created by the lighting because even if I disable my environment lights and through a light right next to one of the 'shadows' its still there.

    If I disable the tessellation on my material, its fixing the shadowing issue but I would like to have the tessellation enabled.

    Any ideas as to what may be causing this to happen?