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    Voxmerge textures/Materials and other..

    Hi all!
    I'm very new to UE4 and I am slowly getting to grips with blocking out levels/ crudely modeling objects using simple blocks/shapes.

    I recently turned on the plugins for modeling.
    Voxmerge is fantastic for making things (when it is not crashing)
    My questions are...

    Is there a way to apply textures/materials to individual faces
    with a voxmerged mesh ?

    Is there a way to stretch, compress, pan, scale or modify textures and materials on voxmerged meshes ?
    because I do not see the options for this in the same way I see them when using a block from the geometry tab.

    is there a way to apply a chamfer/ countersync or just round an edge on blocks ?

    Is there a way to merge blocks of geometry the same way voxmerge does with primitive shapes ?

    Are these things possible in unreal engine or should I be learning to use another software for making these things ?
    I heard that blender is the easiest to learn ?

    These are just a few of the things haulting my progress at the moment, any tips or advice would be greatly appreciated.

    Thanks in advance!
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