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World Comp, seeing at distance

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    World Comp, seeing at distance

    Hi people

    Im pretty new to Unreal, only a couple of months of learning as I go.
    Im currently building a pretty large map as a learn by doing project but im having a problem with a large map I am making.

    While I am not making a game per say, with everything I am doing I have open world multiplayer in the back of my mind.

    The following is the World information:

    Componant Res: 255 x 255
    Componant Count: 0
    Componant Subsections: 2 x 2
    Resolution (Verts): 1 x 1
    Landscape count: 17
    Overall Resolution (Verts): 4065 x 4065


    Ok so to the problem at hand:

    In this shot taken inside the editor you will see a mountain in front of me:

    Click image for larger version

Name:	unknown-1.png
Views:	47
Size:	332.9 KB
ID:	1721420

    In this next picture (exact same spot) you will notice i dont see the mountain:

    Click image for larger version

Name:	unknown-2.png
Views:	22
Size:	233.3 KB
ID:	1721421

    I know this is due to level streaming, however what i dont know is how to load in levels that i can see!

    I need to be able to see the horizon but my map is apparently too big for one solid landscape so what is the solution here?

    How can i have it so that no matter how far I can see, the landscape will render something.


    Thanks in advance
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