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Light Propagation Volume not seen by reflection captures

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    Light Propagation Volume not seen by reflection captures

    I am building a fully dynamic Arch Viz project and using LPV as there are a lot of dynamic light changes and sun position changes. The reflection captures in the scen don't see the LPV, is this because it's a post effect? Is there a way around it?

    Thanks

    #2
    What reflection capture types? Sphere and box are static, while capture to 2D / cube is reported to be dynamic, but has limitations. Planar and SSR, besides raytracing, are the only other dynamic reflections as far as I know...though there could be other techniques in the engine.

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