Hi all,
Ran into a new one tonight. I am importing animated actors from Anima (archviz tool), and have noticed none of the materials have normal maps working. If I convert one of the characters to static meshes, normal maps begin to have an impact on the material. Hoping I am missing something simple. Have searched for an answer to no avail.
Shader is very basic - Albedo and normal are the only textures loaded. I have tried to remake the shader from scratch - no difference (though it will appear different on the static mesh if I change any parameters of it, such as roughness)
Thanks all
Ran into a new one tonight. I am importing animated actors from Anima (archviz tool), and have noticed none of the materials have normal maps working. If I convert one of the characters to static meshes, normal maps begin to have an impact on the material. Hoping I am missing something simple. Have searched for an answer to no avail.
Shader is very basic - Albedo and normal are the only textures loaded. I have tried to remake the shader from scratch - no difference (though it will appear different on the static mesh if I change any parameters of it, such as roughness)
Thanks all
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