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4.24 & 4.25 lighting bug [build lighting] - fbx attached

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    4.24 & 4.25 lighting bug [build lighting] - fbx attached

    Click image for larger version

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ID:	1716456Click image for larger version

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ID:	1716457 unreal 4.24 and 4.25 have lighting bug

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    Click image for larger version  Name:	test.jpg Views:	591 Size:	507.8 KB ID:	1729246

    fbx file attached

    this problem began from 4.24
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    Click image for larger version  Name:	HighresScreenshot00000.jpg Views:	591 Size:	43.2 KB ID:	1729249



    https://www.dropbox.com/s/dfxy9rvr4yv7g9d/test.fbx?dl=0
    Last edited by Farshid; 03-07-2020, 08:47 AM.

    #2
    Do you have mesh distance fields on?

    Comment


      #3
      Originally posted by ClockworkOcean View Post
      Do you have mesh distance fields on?
      no its off !

      Comment


        #4
        Hi, mate did you find any solution? I have similar problems trying to move a project from 4.23 to 4.24.2. I paste here a link to my post. https://forums.unrealengine.com/deve...s-in-lightmaps

        Comment


          #5
          Set it to two-sided, either in the details for lighting or in the material edtior details for those. It might solve it, but it probably isn't the best solution if it is one.

          Comment


            #6
            again 4.25 has same problem

            Comment


              #7
              Was there bug actually reported? What is the racket number please?

              Comment


                #8
                I'm linking my thread here, which I realize is also related to baking issues in 4.24: https://forums.unrealengine.com/deve...asked-material

                Hopefully epic fixes this in 4.25, but it doesn't seem to be the case with the beta.
                https://www.facebook.com/WolvenDigital/
                https://twitter.com/WolvenDigital
                Dwarf Fantasy Environment Set 1.1
                https://www.unrealengine.com/marketp...d-architecture

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                  #9
                  If no bug is filed on it, its doubtful the unreal team will know to go and fix it...

                  Comment


                    #10
                    I just filled one, but am I supposed to receive an issue number? Or maybe I filled the bug at the wrong place. https://epicsupport.force.com/unrealengine/s/ ?
                    https://www.facebook.com/WolvenDigital/
                    https://twitter.com/WolvenDigital
                    Dwarf Fantasy Environment Set 1.1
                    https://www.unrealengine.com/marketp...d-architecture

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                      #11
                      Originally posted by Wolven Digital View Post
                      I just filled one, but am I supposed to receive an issue number?
                      It is not instantaneous, it takes a while. I submitted a bug a while back and after about a week I got an email with a bug tracker number.

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                        #12
                        Originally posted by Arkiras View Post
                        It is not instantaneous, it takes a while. I submitted a bug a while back and after about a week I got an email with a bug tracker number.
                        I submitted a bug a week ago, took less than 24 hours to get added to the tracker and it was fixed within 2 days.

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                          #13
                          Originally posted by ZacD View Post
                          I submitted a bug a week ago, took less than 24 hours to get added to the tracker and it was fixed within 2 days.
                          The point is it takes time. Mine went straight to backlogged. No doubt they prioritize mission critical bugs (for example: crashes) over smaller ones.

                          Comment


                            #14
                            I think speed depends more on what team the bug belongs to.
                            The render team is pretty spot on - after all, they do have the engine that tends to produce the best looking results (alas sacrificing performance).

                            Glad it's fixed, thanks for letting us know ZacD

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