Announcement

Collapse
No announcement yet.

Airport in Brazil 100% RTX - No baking or reflection captures.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Airport in Brazil 100% RTX - No baking or reflection captures.

    This project had a very short deadline, and if it had not been for Unreal, it would not have been able to meet the deadline. Not used bake or reflection captures.

    I used one 2080ti.

    Tks Epic!


    homak.com.br
    contato@homak.com.br


    Vídeo



    Click image for larger version

Name:	Airport--Unreal-Editor.jpg
Views:	168
Size:	400.4 KB
ID:	1708122Click image for larger version

Name:	Airport--Unreal-Editor_2.jpg
Views:	167
Size:	333.4 KB
ID:	1708123Click image for larger version

Name:	Airport--Unreal-Editor_3.jpg
Views:	165
Size:	343.2 KB
ID:	1708124Click image for larger version

Name:	Airport--Unreal-Editor_4.jpg
Views:	162
Size:	452.0 KB
ID:	1708125Click image for larger version

Name:	Airport--Unreal-Editor_5.jpg
Views:	164
Size:	360.1 KB
ID:	1708126Click image for larger version

Name:	Airport--Unreal-Editor.jpg
Views:	161
Size:	400.4 KB
ID:	1708127
    Attached Files

    #2
    That's some amazing work! I was thinking how reflection captures are so strongly emphasized in tutorials and around the forums, yet with SSR and planar it would probably be sufficient for lots of projects. And light baking is over-rated in certain cases because it produces a ton of artifacts that have to worked out, unless one or the team are somehow at expert / master level of baking lighting in UE and can use it without any or only a few problems getting generated from the start.

    Comment


      #3
      Originally posted by preston42382 View Post
      That's some amazing work! I was thinking how reflection captures are so strongly emphasized in tutorials and around the forums, yet with SSR and planar it would probably be sufficient for lots of projects. And light baking is over-rated in certain cases because it produces a ton of artifacts that have to worked out, unless one or the team are somehow at expert / master level of baking lighting in UE and can use it without any or only a few problems getting generated from the start.
      When I use Bake I always use Luoshuang's GPULightmass, it is better in quality and time to render.

      Comment

      Working...
      X