Announcement

Collapse
No announcement yet.

[WIP] Anime/Toon Stylized Shading Model

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    I've added support for controlling shadows on DBuffer Decals in the same fashion as regular geometry.



    For now it works by hijacking the Shadow Range, Spec, and Roughness pins and using them as the shadow r, g, and b values respectively.

    Anime Shading Model - Twitter

    Comment


      #17
      Wow this looks great.

      Comment


        #18
        reporting that this build doesn't work with raytracing
        https://forums.unrealengine.com/unre...aytracing-4-23
        probably because this ? it's not set to render with forward

        would have been nice to have these features with raytraced accurate shadows

        Comment


          #19
          Originally posted by Shmoopy1701 View Post
          Wow this looks great.
          :>

          Originally posted by YuuJin View Post
          reporting that this build doesn't work with raytracing
          https://forums.unrealengine.com/unre...aytracing-4-23
          probably because this ? it's not set to render with forward

          would have been nice to have these features with raytraced accurate shadows
          Disappointing but not exactly surprising. Unfortunately the deferred rendering anti aliasing "solutions" are just so awful that I've got very little interest in putting effort into figuring out how to do this in that pipeline, but then again the forward renderer and msaa seem kinda doomed given the glaring issues they've faced for years that Epic doesn't seem interested in moving on, so I may have to make the switch someday anyway.

          vOv
          Last edited by Envieous; 07-25-2020, 11:40 AM.
          Anime Shading Model - Twitter

          Comment


            #20
            TAA is pretty nice for certain effects, maked dither and whatnot, hair cards, there's also settings to control the TAA I saw in a quixel video
            https://www.justtodosomethingbad.com.../7/skunk-works
            my next attempt at anime type shading will probbaly be based off this

            Comment

            Working...
            X