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Level Sequencer output not the same as preview in viewport.

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    Level Sequencer output not the same as preview in viewport.

    Hi all,

    So I am trying to render a cinematic shot via level sequencer. I set up a CineCameraActor and got it looking how I wanted. I selected it as the camera to make a sequence from, set up the keyframes and stuff. When I preview the playback in the viewport it looks perfect. In the timeline in sequencer it looks just as it does in the viewport. However, when it comes to rendering the cinematic, the output instead shows what the view would be like in PIE mode which looks quite different to how the viewport looks. Basically everything works just how I want it to, but it's not rendering exactly what I see in viewport.

    Is there a way to make it render the viewport view instead?

    Thanks

    #2
    Originally posted by ashbriers View Post
    Hi all,

    So I am trying to render a cinematic shot via level sequencer. I set up a CineCameraActor and got it looking how I wanted. I selected it as the camera to make a sequence from, set up the keyframes and stuff. When I preview the playback in the viewport it looks perfect. In the timeline in sequencer it looks just as it does in the viewport. However, when it comes to rendering the cinematic, the output instead shows what the view would be like in PIE mode which looks quite different to how the viewport looks. Basically everything works just how I want it to, but it's not rendering exactly what I see in viewport.

    Is there a way to make it render the viewport view instead?

    Thanks
    I have the same issue. My cinematic viewport shows everything fine with shadows and post processing. But the rendered output doesn't have shadows. Were you manage to solve it?

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