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Sky Atmosphere and World Origin Rebasing

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    Sky Atmosphere and World Origin Rebasing

    As far as I can see, when World Origin Rebasing is enabled, the new Sky Atmosphere does not orient to the updated world origin. Does anyone know why this is or a work around for this?

    I'm guessing it's for the same reason (or maybe not) that the documentation currently says:

    "Can you render multiple planetary atmospheres on screen at once? This is not currently supported with this version of the SkyAtmosphere system."

    I havent found a great workaround yet, aside from recreating my own raymarch version of the sky offsetting world position with the rebasing manual value im setting manually.... sadly im not a c++ programmer, because you could likely adapt this into the sky fairly easily. still looking into it