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raytracing foliage in 4.24

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    raytracing foliage in 4.24

    so I noticed in the preview 4 that there's an option for static meshes to render shadows with world position offset in raytracing

    I can't seem to find an option to do that with foliage static mesh, or static meshes just dragged into the foliage painter

    I can get the raytraced shadows to work with blueprints; actor foliage though, but I assume that's more taxing on memory?


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