Hello every one, I'm new to unreal and need help.
I want a material with the following specifications for a volumetric mesh that is manufactured as a procedure in run time and constantly updated( that image is attached):
1- The upper part of the mesh is like an opaque object and does not pass through light.
2- As we move from the top to the bottom of the mesh, its stiffness is reduced and looks like a transparent jelly body and passes through the light.
3- The mesh walls should be able to display good normal map.
Thanks.
ps: about my setup: ue 4.20 , ubuntu os.
I want a material with the following specifications for a volumetric mesh that is manufactured as a procedure in run time and constantly updated( that image is attached):
1- The upper part of the mesh is like an opaque object and does not pass through light.
2- As we move from the top to the bottom of the mesh, its stiffness is reduced and looks like a transparent jelly body and passes through the light.
3- The mesh walls should be able to display good normal map.
Thanks.
ps: about my setup: ue 4.20 , ubuntu os.
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