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    Light map seems after baking

    Hello, Everyone, I'm new in this forum, my name is Marco.
    I have this issue that after light baking I get this weird seems, I also tried to make my own uv for Light map.
    Thank you Click image for larger version

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    Click image for larger version

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    #2
    It looks like your texture isn't aligning correctly...

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      #3
      Also, try to make a wall out of one piece, there will be lighting differences between parts which are more obvious when you split up a surface.

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        #4
        Originally posted by ClockworkOcean View Post
        It looks like your texture isn't aligning correctly...
        there are all snapped on the grid but if I show just lighting only on viewport I still have that problem

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          #5
          Originally posted by darthviper107 View Post
          Also, try to make a wall out of one piece, there will be lighting differences between parts which are more obvious when you split up a surface.
          Yes that's a good idea but I'm trying to build everything with modular workflow for studying

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            #6
            If you want to keep the modulat pieces: set in lightmass 0.1 -0.15 as static level scale and set smoothness to 0.6 and those problems will disappear!!
            BUT you will need to set a higher quality setting (4<) to get a clear result and it will raise calculating time by a lot!!

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              #7
              Originally posted by Makigirl View Post
              If you want to keep the modulat pieces: set in lightmass 0.1 -0.15 as static level scale and set smoothness to 0.6 and those problems will disappear!!
              BUT you will need to set a higher quality setting (4<) to get a clear result and it will raise calculating time by a lot!!
              Thank you so much I'll try

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