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Do subsurface skin profiles work with dynamic lighting and exposure?

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    Do subsurface skin profiles work with dynamic lighting and exposure?

    If I set my exposure to 1/1, turn it off, or change my skylight to stationary, I get the desired results.

    If I turn exposure on properly and change my skylight to movable, everything goes weirdly blue like it's absorbing way too much light.

    Is this feature not currently working as intended? Changing the parameters of the subsurface profile or master material had no effect.

    Thanks!

    #2
    Hello,

    It was literally fixed 2 days ago and fix will be in the next UE4 release. For now you could try forcing the pre-exposure off with r.UsePreExposure.

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      #3
      Originally posted by Krzysztof.N View Post
      Hello,

      It was literally fixed 2 days ago and fix will be in the next UE4 release. For now you could try forcing the pre-exposure off with r.UsePreExposure.
      Thanks! Appreciate that info!

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