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    ClipSpace Offset

    Hi, Guys, I'm working on MeshLine algorithm which always draw a uniform line facing the camera.
    In the algorithm, clipspace offset is used to change the fragment position.
    In Material Editor, there is no way for dosing this.

    Does anyone has any idea or big direction how to modify the Unreal Source code to achieve clipspace offset?

    Thx! Everybody!

    #2
    Up!Up!

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      #3
      Well, anybody? help

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