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Foliage and mesh still illuminated even if there is no light in the level.

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    Foliage and mesh still illuminated even if there is no light in the level.

    Does anyone knoe why my foliage and mesh are still illuminated even if i removed all the lights and fogs in my level. Is there some lighting world settings that i must turn off or something to change in my really simple and not textured materials? here's a pic of my level with and without lights and fogs.

    #2
    Did you import those assets into UE? If so, it could be lighting data from the application they were exported from resides in those assets while in UE, and is somewhat unaffected by darkness or only affected by UE lights that are present and on. Did you check all the settings in details panels, Editor Preferences, and Project Settings? Try a different view mode to try and narrow it down to a specific entity?

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      #3
      Did you rebuild your lighting? If you have baked lights, the mesh may contain baked lighting which shows up even without lights in the scene.
      Also, double check your material to see if there's any emissive material nodes.

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        #4
        Solved! It was a problem of camera lens exposure.

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