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    Decal stretching

    I use decals for paint splatter in our game but the stretching effect on perpendicular faces are out of place. Is there a way to not render the stretched out parts? I use DBuffer decals since normal once don't really work well with our lighting.

    I tried using the PixelNormalWS node to determine if some part is perpendicular with the dot product but it seems this node is not working the way I expect it to for DBuffer decals.
    Last edited by Arthur Kuylaars; 11-25-2019, 09:08 AM.
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