WHAT PROPOSED
Add separate ( per feature ) Ray Tracing visibility options for actors/components/foliage types.
WHY WE NEED IT
In general - for more flexible and efficient scene look and performance setup. For cases when it need to setup scene in some specific not ordinary way. For cases when it need to optimize scene by disabling for different objects usage of specific ( not just ON/OFF toggle ) RT features if it possible.
EXAMPLES
To set for sky sphere mesh visible only for RT Reflections when other features is enabled in scene. To set for birds in sky to be visible use only for RT Shadows and RT Reflections ( no need to calculate for such objects RT GI or RT Sky Light). Similar case for small foliage - if it no need to calculate most heaviest features RT GI & Sky Light for small foliage instances it better to disable such features ( in scene where this feature need to be enabled ). For some rare artistic cases like some " vampire " character which have to be visible for all features except of RT Reflections.
MOCKUPS


I expect to see replies about actual topic from real technical specialists or just users if someone have something to add to requested from own experience.
It would be nice to see some answers for questions like this. Is it possible to implement requested? Or if it partially possible or not possible so why? How/when it can be implemented? Maybe, if it already planned on roadmap, when can we expect to see such release?
Thanks for reading.
Add separate ( per feature ) Ray Tracing visibility options for actors/components/foliage types.
WHY WE NEED IT
In general - for more flexible and efficient scene look and performance setup. For cases when it need to setup scene in some specific not ordinary way. For cases when it need to optimize scene by disabling for different objects usage of specific ( not just ON/OFF toggle ) RT features if it possible.
EXAMPLES
To set for sky sphere mesh visible only for RT Reflections when other features is enabled in scene. To set for birds in sky to be visible use only for RT Shadows and RT Reflections ( no need to calculate for such objects RT GI or RT Sky Light). Similar case for small foliage - if it no need to calculate most heaviest features RT GI & Sky Light for small foliage instances it better to disable such features ( in scene where this feature need to be enabled ). For some rare artistic cases like some " vampire " character which have to be visible for all features except of RT Reflections.
MOCKUPS


I expect to see replies about actual topic from real technical specialists or just users if someone have something to add to requested from own experience.
It would be nice to see some answers for questions like this. Is it possible to implement requested? Or if it partially possible or not possible so why? How/when it can be implemented? Maybe, if it already planned on roadmap, when can we expect to see such release?
Thanks for reading.
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