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Question about light Source (directional light) and the material's normal (direction of the light)

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    Question about light Source (directional light) and the material's normal (direction of the light)

    Depending on the direction of the light, I can see the normal, however, where there is too much light or too much shadow, I can't see the normal perfectly.
    I would like to see the normal in the entire object whathever where the direction of the light is pointing out.
    Should I change something in the materials' blueprint or may I change something in the lightsource setup?

    #2
    Can you show some screenshots?

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      #3
      Of the normal - the screenshots - depending on what that looks you may want to amplify it in the material, if instead it looks ok you may have to tweak the light.

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        #4
        Originally posted by darthviper107 View Post
        Can you show some screenshots?
        Originally posted by MostHost LA View Post
        Of the normal - the screenshots - depending on what that looks you may want to amplify it in the material, if instead it looks ok you may have to tweak the light.
        I uploaded a screenshot. It's the same texture, one is getting light >> almost << directly and the the other isn't (shadow). Also, when I change the Sky Distance Threshould far away from zero, I can see better the normal, however I olny see the normal like I want where is getting light almost directly. I would like to see the normal that way even where there is shadow.
        Too much shadow or too much light make the material a bad material (bad normal).

        When I rotate the light source (directional light), I change where it is good and where it is bad. So always part of the scene is good and part is bad.

        Both Light Source and Skylight are movable.

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          #5
          I think that's partly because of just the lighting there, that's what the shadow looks like there, if you put a sphere there to look at faces that are facing more downward it would probably have a similar look

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            #6
            Here is how the problem was solved: flatten normal, but instead of a positive number, I used a negative one. Now I can see the normal even where there is shadow.
            Screenshot (the number can be lower or higher, but always negative):

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