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Particle Pawn Spawn

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    Particle Pawn Spawn

    Hi,

    I am an Unreal Engine 4 beginner but I was able to solve most of the occuring problems with the help of uncle Google, this forum and a bit of logic.

    But the following is something I cannot figure out for myself.

    I attached an particle system to a pawn (a little submarine) which emits bubbles whenever its speed is >0

    Click image for larger version

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    Everything works fine when playing within the editor but the exported (Windows) scene shows some strange behaviour. The particle systems does not work from the start. After a few seconds it kicks in and works properly ... as if it needs a timeconsuming preload.

    Attaching a premade particle system (which comes with the tutorials) exactly the same way works perfectly. Apparently, I am missing something very important.


    I hope you can help me.

    Kind regards

    Carsten
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