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mirror material?
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Actually it is possible -> take a look at the reflection demo. There you can find a mirror material
https://forums.unrealengine.com/show...erial-creation
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actually it is not possible -> THIS is not a mirror. its a live camera footage broadcasted on a screen. check the youtube link above, thats a mirror, and that is Unreal Engine 3. the SceneCaptureReflectActor is missing and its not possible to do without the missing actor. thus something like window or mirror is impossible to render realistically. and i wonder why is it missing? im sure it wont be a big deal to implement the actor from udk that should be there in the first place. its an absolute essential featureLast edited by jazvecina; 09-12-2014, 10:02 AM.
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Hi, i am the author of that UDK bathroom demo.
and i can confirm, realtime reflections like that are impossible to achieve in UE4 without the missing SceneCaptureReflectActor.
Which is really mind boggling to me. Why on earth would you discard a feature as essential as that?
Is there a way of getting this request to the right ears? cause i would love to see the SceneCaptureReflectActor implemented ASAP
This is how realtime planar reflections worked :
and i cant think of any good reason why this should be impossible to do in UE4.Last edited by {bukkit}; 09-12-2014, 10:12 AM.
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Cubemaps - real time or not - are not a replacement for mirror surfaces which require maximum accuracy
This gave some hopes but unsure how it evolved: https://www.youtube.com/watch?v=Q4P0SdDANvo
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Well, that one is probably made with the Scene Capture 2D Actor. and it looks really fake.
The problem with that is, that the 2D actor is static no matter the players position in space. its more like a TV screen, not a mirror.
A mirror setup must have a reference plane, it must be aware of the players position in space, and it must evaluate the reflection angles depending on where the player is and where is he looking.
Which is essentially the UDK's SceneCaptureReflectActor
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Have a look at this thread. It´s not perfect, but works.
https://forums.unrealengine.com/show...l=1#post120163
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