Hi,
so for ages, UE4 did not have any proper way of making tinted glass. There was an ugly workaround of using SceneColor node in the emission slot, however this has issue of ignoring all the translucent materials behind it, so it's usable only in some cases. On top of that, SceneColor is ignored when RayTracing is enabled, which makes it impossible to create tinted glass with RayTracing.
Am I missing something or:
1. There is really no way to make tinted glass which doesn't ignore other translucent objects behind it.
2. There is really no way to make tinted glass which works with Ray Tracing?
What we really need is a modulate blend mode which supports Lit Surface TranslucencyVolume.
Thanks in advance.
so for ages, UE4 did not have any proper way of making tinted glass. There was an ugly workaround of using SceneColor node in the emission slot, however this has issue of ignoring all the translucent materials behind it, so it's usable only in some cases. On top of that, SceneColor is ignored when RayTracing is enabled, which makes it impossible to create tinted glass with RayTracing.
Am I missing something or:
1. There is really no way to make tinted glass which doesn't ignore other translucent objects behind it.
2. There is really no way to make tinted glass which works with Ray Tracing?
What we really need is a modulate blend mode which supports Lit Surface TranslucencyVolume.
Thanks in advance.
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