Originally posted by Rawalanche
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Originally posted by Rawalanche
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In fact, I have been and am saying something very near to the opposite of that: that there are so many obstacles to using Unreal as a complete replacement for an unbiased path tracer, many of which cannot be surmounted even with workarounds, that the fact that there is a usable solution at all to the particular problem of tinted glass means it's probably not at the top of the list of things that need to be addressed.
Even more specifically, I was merely pointing out that several of the particular claims you made regarding the approach linked to by MostHost LA were factually inaccurate.
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